If anyone is ever caught or forced to be noticed after the community cries about them, they are banned and the duration of the ban depends on the cash history. The staff of Gamersfirst are unable to identify hackers from normal players, with their staff giving out rewards to hackers during events. 1 out of 5 players are on speed hacks on their tutorial maps and bloody plains are a whole lot worse.
Gamersfirst absolutely fails at maintaining fair play. How is it that top tier hackers existed in the initial days of Gamersfirst 9Dragons and survived, but the on GamesCampus’s servers, they were busted immediately. Gamescampus had a week without Gameguard, after which no issues have existed ever.
The game is still without an anti-hack software to date. But Gamersfirst decided to pull the plug from GameGuard, soon after release the of these “templates” and 7 months from now giving leeway to every player the ability to hack openly. Players would finally get their long promised characters and a influx of players would make servers crowded again. Hacks were still being witnessed by average players.
Were they on a trial mode from nProtect? It finally came online after being off the grid for 24+ hrs. Was GamersFirst running on Acclaim’s license? Hard to believe. One cannot help but wonder how a publisher could have missed out on this. Reason: Failure to renew contract status. Within weeks of 9Dragons, GameGuard got disabled. Their lack of care towards hack issues is absolutely appalling. This has to be the distinguishing feature of GamersFirst. They do have some hiccups, which are fixed and compensated immediately.
Every month atleast a dozen maps go offline, a problem never seen before, except at Acclaim when servers were crowded!Īt the same time, GamesCampus rarely has any of its maps going offline or its servers shutting down. But this is mainly because of Indy’s decision to split the 9Dragons population more and more.ĭespite Gamersfirst’s claim to employ state of the art systems to run 9Dragons servers, their server/game stability is worse than any other 9Dragon versions out there. Unfortunately, the German server Xiaolong suffers from low population as well. A sane business decision would not bother investing in a server whose system is still in “development”.Įach passing month reduces the number of people staying at Gamersfirst’s servers as more and more people realize that the game will never recover and possibilities of shutdown around September. Two attempts to have PvP servers failed and ended up with ghost servers. However, the current 9Dragons PvP systems are broken and incomplete. Gamescampus definitely has a disadvantage when it comes to a PVP server.
Patch Rating (Testing, response time, bug discovery) Its time to compare both the publishers as of now.įrequency of patches (Total patches÷months online) That’s a brief background of the two publishers. After getting them fixed, 9Dragons went Open Beta around Christmas time.
GamesCampus would systematically start off the game in November, with an extensive 2 weeks closed beta test for bugs and existing issues with their version. They announced that they would be releasing 9Dragons as well for Europe. GamesCampus did not appear to be as popular as GamersFirst with few low end titles. While GamersFirst decided to make haste and waste, in the shadows, was another publisher called, GamesCampus. A little investigation shows that some their most popular titles Warrock and Knight Online being notoriously famous for hack fests, stories of corruption haunt other titles such as Sword 2 and K2 network (another name for GamersFirst) having a reputation for buying their approval ratings from the BBB. Little did they know…įor some, it was bad news from day 1. With 9Dragons being resurrected by GamersFirst shortly after Acclaim’s sudden abandonment, everyone looked forward to a complete change in the way things would go on for 9Dragons considering GamersFirst large portfolio of games they publish.